Music undertakes a variety of tasks in everyday life. It is not only used for your entertainment but also conveys emotions on various occasions, can create a sense of community and creates synergies with other forms of expression in acting and dance. The psychological effect of music is particularly noticeable in advertising. The music played in department stores and supermarkets aims to influence our buying behavior.
Slot machines have had a very special fascination for many years. Even in times when the production was still purely mechanical, the flashing lights and thudding machines drew many people under their spell.
Music and sound as an important effect right from the start
Slot machines primarily appeal to two human senses:
- The auditory perception of hearing with the ears
- The visual perception of seeing with the eyes
The tactile perception of touching with the skin is rather subordinate. This sense only plays a role in the design of the buttons on slot machines. This makes no sense on the Internet, as it is operated using PC hardware such as a mouse or keyboard or the smartphone’s touchscreen. It is therefore clear that graphics and sounds determine the gaming experience when designing slot machine games like judi online.
Music should create the effect of immersion
Gaming machines in amusement arcades and online casinos are used for entertainment but often form the livelihood of the operator. In order for players to play as long as possible, the music takes on another important function in slot machines. It should let the player’s awareness of not being exposed to the real world fade into the background so far that the virtual game environment is perceived as real. The technical term for this is immersion.
Conclusion – slot machines cannot work without music and sound effects
The background noise when playing slot machine games has two important functions: on the one hand, it is used for entertainment and onomatopoeically reproduces what is happening on the screen; on the other hand, it has the purpose of influencing the mood of the player so that he does not think about quitting so quickly.