Casinos use a variety of psychological tricks to keep players loyal to themselves. It doesn’t matter if it is a real casino or an online casino like 우리카지노. The design and architecture have a specific function in making players keep more and more money in the casinos. Some tactics that casinos use are very noticeable while others are clever and subtle. All of them aim at the psyche of the casino players and give them a feeling of security and security. The casino industry is huge and as with any business, maximizing profits is a top priority for casino owners.
Some psychological tricks of casinos
The feel-good effect
Everyone who works for the casino from the waitress who brings you your drink to the dealer who deals you your cards is paid to make you feel comfortable. They want you to feel. Of course, alcoholic beverages are free, drunk people take more risks.
Lights, sounds and activity
In casinos you will find beautiful melodies, music, ringing bells, beeping digital tones, flashing siren-like lights, changing bells, and whirring wheels. Everything stimulates the player in a certain way. Why is it captivating? Non-verbal communication tells you: “You will win!”
But even if these people lose, there are still festive, euphoric tones. At some level, everyone, big or small, is drawn to these lights and tones and immersed in the world of the casino.
The ambiance in a casino should convey a feeling of home and a friendly feeling as if you were sitting on the couch in the living room at home. Harsh light can be irritating to the eyes, but a more reserved subject allows players to relax and sit back.
The carpets in casinos are not chosen at random either. The designs and patterns of the carpets are very abstract, being in line with the norm. The patterns are fascinating for our brain and at the same time pleasing to the eyes. The color of the walls is mostly red, which creates a safe and comfortable feeling.
As in shopping malls and stores, the music played in casinos is always soft, relaxing, and calming, which puts the player in the desired trance-like state.